Thursday, November 13, 2014

Microsoft shared that Xbox One sales have reached 10 million following the console’s recent price cut. Sony reached this milestone three months ago with its PlayStation 4.




Nevertheless, the Xbox One is enjoying a surge in sales and in the previous week its sales in the US have tripled. In fact, Microsoft’s devices and studios chief Yusuf Mehdi says the Xbox One is leading the PlayStation 4 in sales for the last two weeks.
With the recent launch of new Xbox One game titles, Microsoft is launching new console bundles. Assassin’s Creed Unity, Call of Duty: Advanced Warfare, and Sunset Overdrive will be $50 off if you combine them with an Xbox One variation of your choice. Bundle prices will start at $349 in the US, which MIcrosoft says is the consoles lowest price so far, just in time for the holidays.
It’ll be interesting to see if Microsoft can catch up Sony for the busy holiday season and end the year neck and neck.
Six months after unveiling the Simband and SAMI – a wearable with a rich biometric sensor array and its supporting cloud platform – Samsung has unveiled the second generation of Simband. It’s based on the Gear S but will not be sold commercially – instead it’s a development platform that developers can pre-order today.



They can reconfigure the sensor array as needed and even develop their own sensors and algorithms to plug into the system. Samsung has made the Simband and SAMI an open platform to draw in partners and developers.
The current generation of Simband has six sensors – step counter, heart rate (ECG), blood pressure, skin temperature and galvanic skin response (how much you’re sweating, a measurement of stress).
The health tracker has three main functions. The first is Spot, a quick check of your heart rate and blood pressure, then the more comprehensive Monitor, a real-time display of the sensor’s readings, and finally Trends, which shows all the data collected over time. Data is synced over Wi-Fi (the Simband doesn’t seem to have its own SIM slot like the Gear S).
One of Samsung’s partners, Babolat, demoed a tennis racket that has sensors built into it, which connects to the SAMI platform. You can find more info on both SAMI and Simband at VoiceOfTheBody.io.
The Simband announcement was part of the Samsung Developer Conference which also brought us Flowand US pricing info on the Gear VR headset.
The YouTube app for iOS and Android has been updated with a new music homepage, which feeds you an endless YouTube Mix based on your favorite music videos. The new section also contains recommended music playlists based on what you’re into and playlists of trending music across YouTube.



YouTube Music will also contain full albums, even artists’ whole discographies. If you want to enjoy the music without ads then YouTube Music Key (beta) is for you – its promo price is $7.99/month with the regular being $2 more.
The service also features background and offline play. Moreover, it will include a subscription to Google Play Music, giving you additional access to over 30 million songs.
Also, if you score an invite to try YouTube Music Key, it will be free for the first six months.
Android Wear has gotten an update or two so far since its official unveiling a few months back, but those only brought with them minor new features. That said, it looks like the Lollipop update for Google’s wearable platform will come with many new things, and they’ve all been detailed in a comprehensive leak.



Now that Android 5.0 Lollipop for phones and tablets is ready to start appearing in over-the-air updates near you, we assume Android Wear will be the next focus for Google – namely, getting it updated to Lollipop.
And when that does happen, you’ll see a new Watch Battery section in the Android Wear app for mobile devices. This will act just like the Battery part of the Android Settings menu, showing you graphs and which apps ate the most of your battery capacity. Again similarly to what you can see in Android for phones and tablets, you’ll also get a Storage section, which will detail how much of your watch’s internal memory is occupied and how much is free, as well as which apps take up the most space.
Next up, watch faces will become even more customizable. You’ll change them from the Android Wear companion app, and an official watch face API will surface with the Lollipop release. This will allow for weather notifications to be displayed directly onto the watch face. Further, you’ll be able to recover dismissed cards on your smartwatch with a swipe up.
Theater mode and Sunlight mode will be new to the 5.0 Lollipop release for Android Wear. The former makes the wearable’s screen stay off until you double tap it or press the hardware button – even if you get notifications. It’s obviously meant for use in cinemas, and other such spaces where your watch lighting up all of a sudden would annoy the people around you. Sunlight mode, we assume, will instantly crank your watch’s brightness all the way up, so it becomes visible in broad daylight conditions. Until all smartwatches get ambient light sensors, this will prove to be a very useful feature undoubtedly.


The new version of Android Wear will also bring with it some improvements for the visually impaired, including large text, color inversion, and magnification gestures. Lollipop for Android Wear may become available sometime in early December.
Google has updated two more apps for Android. This time we’re talking about the search app which is simply called Google, as well as Google Keyboard.


Both apps are infused with Material Design, sporting fresher, more colorful looks, and smooth animations.
The search app now lets you say “OK, Google” to ask a question even if your screen is off and your phone or tablet is off the charger, though this only works for the Nexus 6, Nexus 9, and Samsung Galaxy Note 4. Google will also go through your Gmail inbox, and if it finds stuff you’ve forgotten to follow up on, will prompt you to add plans to your calendar. This will show up as a new card in Google Now. Other Now cards help you keep track of your trips and to-do lists, and even tell you where you parked your car.
You’ll be able to use the Google search app to search in other apps. When you speak your query, you can simply mention which app you want it to search, and it will. And you can now ask Google Now to flip a coin if you can’t make up your mind about stuff.




The Google Keyboard app’s update is all about the looks – specifically, Material Design. It comes with two new themes, one light and one dark, which sport that fresh new look (as you can see above). To enable either one, after getting hold of the latest version of the keyboard app (and keep in mind that Google loves staged rollouts for such updates, so it might be a while until you’ll have it), go to Keyboard Settings and pick either Material Light or Material Dark.
YouTube’s much anticipated subscription service has been officially announced today. It’s called YouTube Music Key, and it will be in beta for an unspecified amount of time.



It brings you an ad-free YouTube experience, along with support for background playback on mobile, and offline viewing too.
All of these perks will cost you $7.99 (for a limited time, the normal price being $9.99) per month. But the nice thing is that if you pay for Music Key, you’ll also get a Google Play Music subscription, which gives you access to more than 30 million songs and expert-curated playlists. That in itself costs $9.99 per month, so you’re essentially getting two services for the price of one here.

Music videos will soon show up in the Play Music app, and the YouTube apps and the website will get a new Music tab, housing your favorite music videos, recommended playlists, as well as playlists of trending music across YouTube. Also new to YouTube will be the ability to see an artist’s discography, and play a full ‘album’ of official music videos.
YouTube Music Key is currently an invite-only thing, but if you receive an invite you do get a long six-month trial period for the service. YouTube’s “biggest music fans” will apparently get access first, though it’s unclear how the company chooses who those people are.
Apple and Beats Electronics took the wraps off the Solo2 Wireless headphones. As its name suggests, the headset is a version of the company’s popular on-ear model without the wires.


The Beats Solo2 Wireless headset feature the same design as its wired sibling. The newcomer’s Bluetooth connectivity gives it 30 feet of wireless range. Users can control calls and music playback via the “b” button on the side of the headset. Volume buttons are placed on its side.



Battery life is said to be good for up to 12 hours of continuous playback. A bundled cable ensures that users can continue using the headphones even when there’s no juice left.
Beats Solo2 Wireless will be available later this month in plethora of colors, priced at the eye-watering $299.99. That’s $100 premium than the already pricey wired model.

Samsung Gear VR will be available in the United States in the beginning of next month. A special Innovator Edition of the virtual reality gadget will be priced at $199 – in line with past reports. Another $50 will get you a bundled Bluetooth gamepad.


Samsung Gear VR Innovator Edition is geared towards developers and enthusiasts. It is not intended for regular consumers.
Oculus will launch a Mobile SDK for the Samsung Gear VR. Samsung and Oculus are working with a number of partners to bring quality content to the platform.
When paired with Samsung Galaxy Note 4, the VR headset will prompt the phablet to download a several proprietary apps. They include a home screen, a content storefront, and a 360-degree viewing software.

Samsung has announced a new technology called Flow. Well, new would be a bit misleading since it is similar to Continuity that Apple launched with iOS 8 and OS X Yosemite.


Flow has three basic features. The Transfer feature lets you push content between your Samsung devices. You can send a document or a web page from your phone to your tablet, start navigating on your phone and then push it to your Gear S, start watching a movie on a tablet and then push it to your Samsung television, etc. You can also start a video call on one device and then continue it on another.
The other feature is Defer. Defer lets you save tasks on one device so you can access them later on another. You can save a link or a document on your phone and then when you get back to your PC you can continue from where you left off.
The last feature is Notify. Notify syncs notifications between your Samsung devices, so if you get a call or a message on your phone, you will see a notification on all your connected Samsung devices, including your watch, tablet, computer, and even you television.
It’s not clear yet what operating systems will be supported for syncing with your computer, whether it will work with Windows or Chrome OS (or OS X, maybe?) and also how it will work with Samsung televisions.
It’s still seemingly a work in progress but you can expect to find it on Samsung devices in the near future.

Wednesday, October 22, 2014

Nokia’s HERE Maps launched on Samsung’s Galaxy smartphones recently to offer “true” offline navigationand an alternative to Google’s preloaded Maps.


But the app was in testing only on Samsung’s smartphones even despite the leaked apk file that allowed us all to sideload the HERE navigation on non-Galaxy smartphones. Now that’s about to change – Nokia is releasing the apk for all Android smartphones so you can try HERE maps for yourself.
You’ll need to download the apk file to your smartphone and sideload it (using a file manager of some sort) but you’ll need to go into the Security settings of your device and enable the Install from Unknown Sources option. Nokia has the entire step by step tutorial over at the source link.
The app is still in beta so a few bugs are to be expected but it should be safe to try out.

Google has announced a big update for its Play Music service. First off, the Android and iOS apps have received a new, Material Design-infused coat of paint. Second, the service now brings you contextual music stations.


These have apparently been “hand crafted” by a team of music experts, including DJs, musicians, music critics, and ethnomusicologists, to give you exactly the songs you need for a particular moment.
When you open the app, you’ll be prompted to play music for a time of day, mood, or activity. You can choose an activity, such as a workout, a commute, or so on, to get shown several music stations you can then instantly start listening to. These music stations can be downloaded to listen to when you’re offline too. You can also see what song is next, and even reorder the contextual playlist, add songs to it, or remove songs from it. And you get to start a new station for any song in the mix.
Play Music’s Listen Now page has been redone too. Your recently played music, new songs you may like, and radio stations based on what you usually listen to are presented in a card-based interface, complete with Material Design.
The contextual music stations are available today for Play Music subscribers in the US and Canada, through the Web, as well as the Android and iOS apps. The new Listen Now page is showing in all of the 45 countries where Play Music is available, and it too is out for the Web, Android, and iOS.

Back in September, Google told us to expect an update to Android Wear that would bring support for offline music playback and GPS sensors. And now it looks like the first Android Wear device to get the new software is LG’s G Watch.


Some owners of this particular smartwatch have started receiving update notifications. After applying the new bits, they’re on software version 4.4W.2 and build KNX01Q. And sure enough, a new ‘Play Music’ option shows up in the watch’s menu. Furthermore, the G Watch is now capable of pairing itself with Bluetooth audio accessories.
That said, it’s still unclear how exactly you may get music onto the watch, to enable true offline playback as advertised. It’s also a mystery whether playback is only initiated from the phone, or if it will work (as you might expect) even if the watch isn’t connected to a handset. All of these things will undoubtedly get cleared up once more people start receiving the update. It’s a staged rollout, that’s for sure, so if you own a G Watch, you could still need to wait a few days for it.
Because the G Watch doesn’t have a built-in GPS, that functionality isn’t applicable here. In fact, the only Android Wear device that was announced so far and has a GPS sensor is Sony’s SmartWatch 3, which isn’t on sale yet.

Olloclip is a name you may have heard if you ever looked for attachable lenses for your iPhone. The company has created a new edition of its 4-in-1 photo lens for the iPhone 6 and 6 Plus. The design has been updated to allow the lens clip to be carried as a pendant, making it easier to bring with you everywhere.


The 4-in-1 photo lens includes a fish eye lens and a wide-angle lens. You can unscrew them to get a 15x macro and 10x macro lens respectively.
The lens has been designed so that it covers the front and back cameras simultaneously for all the fish-eye selfies you want. There’s an accompanying app you can download from the Apple App Store, which will help with fish-eye and macro shots.


The pendant will be available in three colors, while the 4-in-1 photo lens itself will be available in four – Gold or Silver lens on a White clip or Silver, Red or Space gray lens on a Black clip. The lens is available for pre-order right now for $80, it will ship in late November.

Google has today announced it’s started supporting a new type of two-factor authentication for its websites, as long as you use its Chrome desktop browser. The existing 2-step verification system is based on you entering your password followed by a six-digit code that you either receive via SMS or get from a special mobile app.


The new system replaces the code-entering with inserting a physical USB device into your computer, then tapping its sole button when prompted to do so.
Obviously then, this is a simpler way to perform two-factor authentication, from the user experience perspective. It relies on a specific physical object (the required USB device), which you can carry with you on your keychain, for example. On the other hand, that device seems easier to lose than a phone, so understandably the new system will be opt-in. And you’ll still be able to use the old code-based one if you so choose.

The Security Key USB device only works after having verified that the login site truly is operated by Google, thus preventing against phishing attacks. All of this works because Security Key and Chrome (since version 38) incorporate the Universal 2nd Factor (U2F) protocol developed by the FIDO Alliance. This means other websites with login systems will also be able to use the same system if they want to.
The new Security Key will be free to use for Google accounts, but you have to purchase a special USB authenticator device – your existing USB sticks won’t work for this purpose. Google helpfully recommendsa couple of Amazon-listed products, the cheapest currently going for $5.99.

The HTC Nexus 9 tablet itself went up for pre-order last week. And now you can pre-order both the Keyboard Folio for Nexus 9, as well as the Magic Cover for the tablet from Amazon.


The former of those will cost you $129.99, while the latter is priced at $39.99. The Magic Cover comes in four different hues. You can choose from black, ‘coral amethyst’, ‘lime stone’, and ‘mint indigo’.
The Keyboard Folio is a case and a keyboard at the same time. When closed, it protects your Nexus 9. When opened, it reveals a mechanical keyboard for the tablet. You can fold it in two different angles, and it attaches to the back of the Nexus 9 magnetically. The Magic Cover is magnetic too, and it too can fold into two positions. It also supports automatic screen wakeup and sleep when you open or close it.
The accessories are due to become available on November 3, which is actually the release date for the Nexus 9 tablet as well.

Motorola’s Moto 360 smartwatch received a major firmware update. The new Android Wear build brings a host of new features and improvements to the wearable timepiece.


The two most notable new features that the update brings are Smart Battery Saving and more frequent time checks. The former will automatically turn off ambient mode on the device when its battery reaches 15%, while the latter will ensure that the Moto 360 always shows accurate time.
User interface tweaks have also been included in the firmware update. Mood lighting has been added as well – it will adjust the screen brightness of the Moto 360 to match the environment.
On a side note, the Qi wireless charger of the smartwatch is now officially up for grabs in the Google Play store. The accessory is priced at $39.99.

The Nexus 6 is a big phone. You can tell that from the display size or from reading the dimensions. But nothing drives the point home than watching it being compared with phones that we are already familiar with.



TechCrunch did a hands-on with the Nexus 6 and there are two images from the article that are worth focusing on. The first is the image above, where the Nexus 6 sits next to the iPhone 6 PlusNow the iPhone 6 Plus is a big phone, but the Nexus 6 isn’t that much bigger despite packing half an inch of extra screen. But the more hilarious image is the one below.


Bear in mind the Nexus 5 has a 4.95-inch display and isn’t exactly a small phone by any means. But look how it is absolutely dwarfed next to the new Nexus 6. I mean, this is like the time you went to a supermarket and spotted a family pack version of something you are used to seeing in the normal size.
Yeah, good luck using that with one hand.

Sunday, September 28, 2014

The Asphalt series of games has been around since pretty much smartphones themselves. I still remember playing the excellent Asphalt: Urban GT and its sequel, Urban GT 2 on the N-Gage. In portrait mode, no less, cause that’s how the screen on those phones were


Since then the series has gone through a lot of changes and as with most Gameloft games are now some of the most visually impressive games available on the mobile platform. But before we head from last year’s Asphalt 8: Airborne to Asphalt 9: Whatever, Gameloft has a little spin-off called Asphalt Overdrive to keep us busy. Let’s take a look.

Gameplay

Asphalt Overdrive is a departure from traditional Asphalt games, in which you don’t race against other drivers on a circuit. This is more long the lines of runner games, where the car drives itself and you just have to slide left or right and jump to perform stunts.

Every race begins with cops chasing you. There is a button on screen that you have to press at just the right moment, which gives you a temporary boost of speed. If you miss that you have cops snapping at your heels from the beginning.
Once you do that, you basically have to swipe left or right to avoid cars in your lanes or any other obstructions. You can ram into cars from the side, which gives you points. There are also ramps on the street that you can jump from and perform stunts in air. These are fairly simple, and can be executed by swiping up or sideways when you are about to jump. Actually, you kinda have to do that, because if you don’t, you lose some speed and the cops are right back on your tail again.

Pulling all these stunts gets you some nitro boost that you can use to evade the cops. You can also collect the nitro while driving. It’s important to save the nitro for later because in later levels the cops just seem to come out from nowhere near the end and unless you can nitro your way out you are bound to get busted.


Despite being a fairly simple game, there are a lot of excellent licensed cars to unlock and play. You can also spend in-game currency to customize and upgrade the cars, which become sort of necessary for later levels. Overdrive has several ‘turfs’ for different ‘villains’, where there are a handful of race categories, such as simply escaping the cops, or performing stunts, or causing mayhem, etc.

Annoyingly, you get a limited set of points you can use to play the game. Every race you start uses one point and even if you restart a race you use another point. There are very few of these and if you run out, you have to wait some time before the points get refilled or pay real money to continue.
As you’d expect, there is a lot of IAP in the game, since this is a free-to-play title. You can spend money to get in-game cash or gold, which can be used to buy more cars, upgrades, or unlock levels. The game is still playable without paying a single dime but you won’t go too far without hitting the paywall, and then your only options are to either wait and come back later or pay upfront.
Oh, and Asphalt Overdrive doesn’t work offline.

Graphics & Sound

Gameloft decided on a retro theme for Asphalt Overdrive, with an 80′s California setting, retro supercars instead of the modern ones, and a cheesy menu design that is reminiscent of GTA: Vice City. While I appreciate the setting and the retro cars, the pink menus really are ugly.
The graphics don’t seem particularly great in this version, so it’s not just the gameplay where Overdrive departs from the main Asphalt series. The game looks positively blurry on the iPad’s Retina display, as if it’s running at a lower resolution. Even on Android devices, it doesn’t look that great. The 3D models for the cards are good, though.
The sound is just about okay. The music is decent and reminds me of older Asphalt games but the shouty voice clips with the tacky lines of the co-passenger or whoever, who cheers every time you pull off a stunt or asks you to go faster, are absolutely annoying. Even weirder is the game actually speaking the function of every button you press. So as you’re in the menu pressing ‘Upgrades’, ‘Customize’, ‘Next’, etc, the game is going “Upgrades, “Customize”, “Next” in an auto-tuned voice, that just sounds silly.

Verdict

As a spin-off title, Asphalt Overdrive isn’t really asking itself to be taken too seriously as the other games in the series, which themselves are arcadey mobile games. The gameplay is temporarily interesting but gets boring quickly. Even if you try to play it for a while, the game will stop you and ask you to come back later when you run out of points, unless you choose to pay, of course. The visuals aren’t great and the sound is annoying at times. There is not much to like here but it’s a free game so install it, play it for a few minutes, and when you run out of points, uninstall it like I did.

Rating: 5/10
Pros: A running game, but with cars, good number of licensed vehicles to play with
Cons: Literally stops you from playing after a while and tells you to come back later, unimpressive graphics and sound
Download: iOS | Android • Windows Phone
Apple iOS 8 was released to all compatible devices on September 17, but it wasn’t a smooth launch at all. The iOS 8 was plagued by lots of bugs, Apple even removed all Health-related apps due to a bug in its HealthKit. This is where the iOS 8.0.1 update came to help, but while it may fixed the Health app issues, it broke the cell reception and Touch ID on quite a few phones.



So, the iOS 8.0.1 update was quickly taken down and iOS 8.0.2 appeared two days later to fix the Heath app and what the 8.0.1 update broke. Many users disappointed by the iOS 8 behavior decided to revert back to iOS 7.1.2, but this option now no longer available.
Apple has stopped signing the iOS 7 firmware since Friday afternoon so no one will be able to revert back to iOS 7 if they upgraded to iOS 8. This probably means Apple already considers the iOS 8 bug-free or at least smooth enough to be ready for mass adoption.
The adoption rate is indeed great, as every other previous iOS rollout, and Apple has done nothing unexpected. It always wants the majority of its users to run on the latest version because all those new services, security patches, etc. But it could have waited a month or two before it took this aggressive approach, just to be safe.